
Having a Stun with one +Stun chance Trinket equipped can usually give you a 80% chance to Stun him. Due to his pretty-low Stun resist for a miniboss, trying to Stun him is usually the best way to approach the fight. The Collector can be denied to summon to a Stun on Turn 1 before he can act. Otherwise, it will usually buff a Collected Highwayman (4x) or just use Head Rush. It has a significant bias to buff or heal the Collector, with 2x and 5x chances respectively. The Collected Vestal normally has a 2x chance for either its buff skill Headache or its stress attack Head Rush, and a 1x chance for its healing skill Headstrong. Head Games has a 2x chance to be used over Head Knocker, which has no biases towards targeting. The Collected Man-at-Arms can only use its guard skill, Head Games, if there is at least one other Collected alive aside from itself it will almost always guard either the Collector or a Collected Highwayman.


He has a base 3x chance to use it if there are 2 Collected left.The Collector has specific chances to use Collect Call the fewer other enemies there are:

Only one Vestal and Man-at-Arms can be alive at any time, while Highwaymen are limited to two. There is a 3/7 (~43%) chance to spawn a Collected Highwayman, a 2/7 (~28.5%) chance for a Collected Man-at-Arms, and a 2/7 (~28.5%) chance for a Collected Vestal. The Collector is guaranteed to use Collect Call on his first turn, spawning a combination of Collected Highwaymen, Collected Men-at-Arms, and Collected Vestals.
